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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * luautil.h
+ *
+ * Fri Apr 13 14:38:53 CEST 2007
+ * Copyright 2007 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of Pracro.
+ *
+ * Pracro is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Pracro is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Pracro; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#ifndef __PRACRO_LUAUTIL_H__
+#define __PRACRO_LUAUTIL_H__
+
+#include <lua.hpp>
+#include <lauxlib.h>
+
+#include <string>
+
+namespace Pracro {
+
+ /**
+ * Set a global pointer that can be reaced from the cFunctions at a later time,
+ * using the getGlobal function.
+ * @param L The lua_State (active program) from which to get the pointer.
+ * @param name The symbolic name in which to store the pointer.
+ * @param p The pointer to set.
+ */
+ void setGlobal(lua_State *L, std::string name, void *p);
+
+ /**
+ * Get a global pointer set by the setGlobal function.
+ * @param L The lua_State (active program) in which to set the pointer.
+ * @param name The symbolic name in which the pointer is stored.
+ * @return The pointer.
+ */
+ void *getGlobal(lua_State *L, std::string name);
+
+ /**
+ * Call a function in a lua program.
+ * @param L The lua_State (active program) in which to set the function resides.
+ * @param function The name of the function to be called.
+ */
+ void call(lua_State *L, std::string function, int numargs = 0);
+
+ typedef enum {
+ T_STRING,
+ T_NUMBER,
+ T_BOOLEAN,
+ T_END
+ } types_t;
+
+ /**
+ * Check parameter types and number.
+ * @param L The lua_State (active program) in which to set the function resides.
+ * @param types The type list (c-vector), describing the required types
+ * on the stack. The last type must be a terminating T_END.
+ * @return 0 on success. On error a long jump is made through lua_error, thus
+ * the function never returns.
+ */
+ // int checkParameters(lua_State *L, types_t types[]);
+ int checkParameters(lua_State *L, ...);
+
+};
+
+#endif/*__PRACRO_LUAUTIL_H__*/