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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            mov_encoder_thread.h
 *
 *  Tue May 17 16:00:01 CEST 2005
 *  Copyright  2005 Bent Bisballe
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *    This file is part of MIaV.
 *
 *    MIaV is free software; you can redistribute it and/or modify
 *    it under the terms of the GNU General Public License as published by
 *    the Free Software Foundation; either version 2 of the License, or
 *    (at your option) any later version.
 *
 *    MIaV is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with MIaV; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */

/*
 * $Id$
 */

/*
 * $Log$
 * Revision 1.4  2005/05/19 14:10:22  deva
 *
 * Multithreading rulez?
 *
 * Revision 1.3  2005/05/19 10:55:49  deva
 * Test for block encoding of length strlen("IPIPP").
 *
 * Revision 1.2  2005/05/17 15:12:51  deva
 * Fixed file rights (All read on files and directories, and all execute on directories).
 *
 * Revision 1.1  2005/05/17 14:30:56  deva
 * Added code, preparing threaded encoding.
 *
 */

#include <config.h>
#ifndef __MIAV_MOV_ENCODER_THREAD_H__
#define __MIAV_MOV_ENCODER_THREAD_H__

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

#include <pthread.h>
#include <semaphore.h>

#include <vector>
using namespace std;

#include "mov_encoder.h"

class MovEncoderThread {
public:
  MovEncoderThread(const char *filename);
  ~MovEncoderThread();

  void encode(Frame* frame);

private:
  Queue<Frame> *inputqueue;

  // Used for encoder switching
  int current_encoder;
  int current_frame;

  int num_frames_in_block;

  int threads;
  int file;
  vector<MovEncoder*> encs;
  vector<pthread_t*> tids;
};

#endif/*__MIAV_MOV_ENCODER_THREAD_H__*/