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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* encoder.cc
*
* Tue Apr 19 12:10:34 CEST 2005
* Copyright 2005 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* Originally from:
* RTVideoRec Realtime video recoder and encoder for Linux
*
* Copyright (C) 2004 B. Stultiens
* Copyright (C) 2004 Koen Otter and Glenn van der Meyden
*/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "encoder.h"
#include "util.h"
Encoder::Encoder(Info *ginfo,
const char *gip,
const int gport,
sem_t *gsem,
Queue<Frame> *gqueue,
pthread_mutex_t *gmutex,
volatile int *grunning)
{
info = ginfo;
strcpy(ip, gip);
port = gport;
memset(cpr, 0, sizeof(cpr));
sem = gsem;
queue = gqueue;
mutex = gmutex;
running = grunning;
// record = 0;
sem_init(&record_sem, 0, 0);
s = NULL;
n = NULL;
frozen = false;
savestate_sent = false;
savestate = NO_CHANGE;
// shoot_request = 0;
// shoot_value = 0;
// freeze_request = 0;
// freeze_value = 0;
}
Encoder::~Encoder()
{
// If a hanging connection exists, we better close it.
/* // Already deleted in thread_main
if(s) {
if(n) delete n;
delete s;
s = NULL;
n = NULL;
}
*/
}
void Encoder::encode()
{
Frame *frame;
while(*running) {
sem_wait(sem);
frame = queue->pop();
if(frame) {
if(frame->freeze == 1) frozen = true;
if(frame->freeze == -1) frozen = false;
if(frame->shoot) frozen = false;
if(frame->record ||
(frame->freeze == 1) ||
frame->shoot) {
// If no connection is present, make a new one
if(!s) {
s = new Socket(port);
s->sconnect(ip);
n = new Network(s);
}
n_header h;
if(savestate != NO_CHANGE) savestate_sent = true;
h.header_type = DATA_HEADER;
sprintf(h.header.h_data.cpr, "%s", cpr);
h.header.h_data.freeze = frame->freeze;
h.header.h_data.snapshot = frame->shoot;
h.header.h_data.record = frame->record;
h.header.h_data.savestate = savestate;//NO_CHANGE;
h.header.h_data.mute = frame->mute;
savestate = NO_CHANGE; // only transmit once!
// if(freeze_request != freeze_value) freeze_value = freeze_request;
// if(shoot_request != shoot_value) shoot_value = shoot_request;
n->sendPackage(&h, frame->data, frame->size);
} else {
// When frozen we need to preserve the connection in order to
// remember the frozen frame on the server side.
if(!frozen) {
// No data is to be sent, if we have a connection, destroy it.
if(s) {
if(n) delete n;
delete s;
s = NULL;
n = NULL;
}
}
}
if(frame->shoot && !frozen && !frame->record) {
// FIXME: This is ugly!
// Bugfix... connection not cleared, when an 'unfrozen' snapshot is taken,
// and no recording is done.
if(s) {
if(n) delete n;
delete s;
s = NULL;
n = NULL;
}
}
if(frame) delete frame;
}
}
}
void Encoder::setCpr(char *newcpr)
{
strcpy(cpr, newcpr);
}
void Encoder::freeze()
{
/*
if(!s) {
s = new Socket(port, errobj);
s->sconnect(ip);
n = new Network(s, errobj);
}
*/
// if(!errobj->hasError()) freeze_request = 1 - freeze_request;
}
/*
* shoot
* Set the shoot bit in the network header on the current frame.
* return the decodet (rgba) version af that frame, for thumbnail show.
*/
void Encoder::shoot()
{
/*
if(!s) {
s = new Socket(port, errobj);
s->sconnect(ip);
n = new Network(s, errobj);
}
*/
// if(!errobj->hasError()) shoot_request = 1 - shoot_request;
// getScreenshot(rgb);
}
void Encoder::thread_main()
{
encode();
if(s) {
if(n) delete n;
delete s;
s = NULL;
n = NULL;
}
fprintf(stderr, "Encoder thread stopped.\n"); fflush(stderr);
}
void Encoder::start()
{
savestate = NO_CHANGE;
savestate_sent = false;
/*
if(!s) {
s = new Socket(port, errobj);
s->sconnect(ip);
n = new Network(s, errobj);
}
*/
// if(!errobj->hasError()) record = 1;
}
void Encoder::stop(n_savestate save)
{
savestate = save;
// Don't return until we are sure the savestate has been sent.
while(savestate_sent == false) {
// Just wait a while (in a while!)
sleep_0_2_frame();
}
/*
struct timespec ts;
// TODO: set save state in package header.
// Lock the queue and wait until all elements are sent on the network.
queue->lock();
fprintf(stderr, "Emptying queue"); fflush(stderr);
while(queue->peek()) {
// Remove any late buffer
// We don't care, the encoder finishes them all
ts.tv_sec = 0;
ts.tv_nsec = 500000000L; // 100ms
fprintf(stderr, "."); fflush(stderr);
nanosleep(&ts, NULL);
}
fprintf(stderr, "done!\n"); fflush(stderr);
record = 0;
queue->unlock();
*/
/*
if(s) {
if(n) delete n;
delete s;
s = NULL;
n = NULL;
}
*/
}
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