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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* camera.h
*
* Fri Oct 29 12:46:38 CEST 2004
* Copyright 2004 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "config.h"
#ifdef USE_GUI
#ifndef __CAMERA_H__
#define __CAMERA_H__
#include <string>
using namespace std;
#include "info.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <getopt.h>
//#include <avformat.h>
#include "util.h"
#include "queue.h"
#include "decoder.h"
#include "encoder.h"
#include "player.h"
#include "package.h"
#include "thread.h"
#include "frame.h"
#include <qwidget.h>
/**
* This class represents the symbolic representation of the camera and
* the network functionality.
*/
class Camera {
public:
Camera(Info *ginfo);
~Camera();
void connect(const char *ip,
const int port,
int width, int height);
void setCpr(char *newcpr, char* name);
// Camera actions
void start();
void stop(n_savestate save);
void freeze();
void unfreeze();
void snapshot(unsigned char *rgb);
int getQueueLength();
// Indirect call to player->resize
void resize(int width, int height, bool showtext);
void setMute(bool mute);
private:
// Info object passed to all sub objects.
Info *info;
bool initialized;
/* // No need for these anymore
pthread_t playertid;
pthread_t decodetid;
pthread_t encodetid;
*/
volatile int running;
Encoder *encoder;
Decoder *decoder;
Player *player;
Queue<Frame> *encode_queue;
Queue<Frame> *player_queue;
sem_t encode_sem;
sem_t player_sem;
pthread_mutex_t mutex;// = PTHREAD_MUTEX_INITIALIZER;
};
#endif/*__CAMERA_H__*/
#endif/* USE_GUI */
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