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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set et sw=2 ts=2: */
/***************************************************************************
* luascript.h
*
* Tue Jan 10 14:43:39 CET 2012
* Copyright 2012 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of Pracro.
*
* Pracro is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Pracro is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Pracro; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <lua.hpp>
#include <lauxlib.h>
#include <string>
#include <map>
#include <vector>
#include "outputwindow.h"
#include "soundplayer.h"
#include <QThread>
class LUAScript
: public QThread
{
Q_OBJECT
public:
class Exception
{
public:
Exception(std::string m) : msg(m) {}
std::string msg;
};
LUAScript(OutputWindow& out);
~LUAScript();
void init();
void cleanup();
void run();
void runScript();
void setScriptFile(QString file);
OutputWindow& out;
void lineChange(int lineno);
void playSound(QString file);
void sleep(int n);
volatile bool lua_stop;
volatile bool lua_stopped;
QString file;
public slots:
void stopScript();
signals:
void reset();
void lineChanged(int lineno);
protected:
lua_State *L;
private:
std::vector<std::pair<std::string, std::string> > scripts;
std::map<std::string, std::string> values;
int top;
bool running;
SoundPlayer player;
};
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