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-rw-r--r--plugingui/signal.cc478
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diff --git a/plugingui/signal.cc b/plugingui/signal.cc
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+++ b/plugingui/signal.cc
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+#include <iostream>
+#include <functional>
+#include <vector>
+#include <map>
+#include <set>
+#include <type_traits>
+#include <utility>
+
+/////////////////////////////////////////
+//
+// Listener and Notifier classes:
+//
+/////////////////////////////////////////
+
+class Listener;
+class NotifierBase {
+public:
+ virtual void disconnect(Listener* object) {}
+};
+
+class Listener {
+public:
+ virtual ~Listener()
+ {
+ for (auto signal = signals.begin(); signal != signals.end(); ++signal) {
+ (*signal)->disconnect(this);
+ }
+ }
+
+ void registerNotifier(NotifierBase* signal)
+ {
+ signals.insert(signal);
+ }
+
+ void unregisterNotifier(NotifierBase* signal)
+ {
+ signals.erase(signal);
+ }
+
+ std::set<NotifierBase*> signals;
+};
+
+template<typename T, typename... Args>
+class Notifier : public NotifierBase {
+public:
+ Notifier() {}
+ ~Notifier()
+ {
+ for (auto slot = slots.begin(); slot != slots.end(); ++slot) {
+ (*slot).first->unregisterNotifier(this);
+ }
+ }
+
+ void connect(Listener* object, std::function<void(T, Args...)> slot)
+ {
+ slots[object] = slot;
+ if(object) {
+ object->registerNotifier(this);
+ }
+ }
+
+ void disconnect(Listener* object)
+ {
+ slots.erase(object);
+ }
+
+ void notify(T t, Args...args)
+ {
+ for (auto slot = slots.begin(); slot != slots.end(); ++slot) {
+ (*slot).second(t, args...);
+ }
+ }
+
+ std::map<Listener*, std::function<void(T, Args...)>> slots;
+};
+
+/////////////////////////////////////////
+//
+// Code which I don't understand but does something clever and produces a compile warning:
+//
+/////////////////////////////////////////
+
+template<unsigned... Is> struct seq{};
+template<unsigned I, unsigned... Is>
+struct gen_seq : gen_seq<I-1, I-1, Is...>{};
+template<unsigned... Is>
+struct gen_seq<0, Is...> : seq<Is...>{};
+
+template<unsigned I> struct placeholder{};
+
+namespace std{
+template<unsigned I>
+struct is_placeholder< ::placeholder<I> > : integral_constant<int, I>{};
+} // std::
+
+namespace aux{
+template<unsigned... Is, class F, class... Ts>
+auto easy_bind(seq<Is...>, F&& f, Ts&&... vs)
+ -> decltype(std::bind(std::forward<F>(f), std::forward<Ts>(vs)..., ::placeholder<1 + Is>()...))
+{
+ return std::bind(std::forward<F>(f), std::forward<Ts>(vs)..., ::placeholder<1 + Is>()...);
+}
+} // aux::
+
+template<class R, class C, class... FArgs, class... Args>
+auto mem_bind(R (C::*ptmf)(FArgs...), Args&&... vs)
+ -> decltype(aux::easy_bind(gen_seq<(sizeof...(FArgs) + 1) - sizeof...(Args)>(), ptmf, std::forward<Args>(vs)...))
+{
+ // the +1s for 'this' argument
+ static_assert(sizeof...(Args) <= sizeof...(FArgs) + 1, "too many arguments to mem_bind");
+ return aux::easy_bind(gen_seq<(sizeof...(FArgs) + 1) - sizeof...(Args)>(), ptmf, std::forward<Args>(vs)...);
+}
+
+template<class T, class C, class... Args>
+auto mem_bind(T C::*ptmd, Args&&... vs)
+ -> decltype(aux::easy_bind(gen_seq<1 - sizeof...(Args)>(), ptmd, std::forward<Args>(vs)...))
+{
+ // just 'this' argument
+ static_assert(sizeof...(Args) <= 1, "too many arguments to mem_bind");
+ return aux::easy_bind(gen_seq<1 - sizeof...(Args)>(), ptmd, std::forward<Args>(vs)...);
+}
+
+
+
+/////////////////////////////////////////
+//
+// Example:
+//
+/////////////////////////////////////////
+
+class MyObject : public Listener {
+public:
+ void onMouseMoved(int x, int y)
+ {
+ std::cout << __PRETTY_FUNCTION__ << std::endl;
+ std::cout << "Mouse moved: " << x << "," << y << std::endl;
+ }
+};
+
+class MyObject2 : public Listener {
+public:
+ void mouseMoved(int x, int y)
+ {
+ std::cout << __PRETTY_FUNCTION__ << std::endl;
+ std::cout << "Mouse moved: " << x << "," << y << std::endl;
+ }
+};
+
+class Button {
+public:
+ Notifier<int, int> mouseMove; // arguments: (int x, int y)
+
+ void emulateMouseMove(int x, int y)
+ {
+ mouseMove.notify(x, y);
+ }
+};
+
+
+#define CONN(O, M) &O, mem_bind(&decltype(O)::M, O)
+#define obj_connect(SRC, SIG, TAR, SLO) SRC.SIG.connect(&TAR, mem_bind(&decltype(TAR)::SLO, TAR))
+#define fun_connect(SRC, SIG, SLO) SRC.SIG.connect(nullptr, SLO)
+
+int main()
+{
+ Button btn;
+
+ MyObject object;
+ //btn.mouseMove.connect(&object, std::bind(&MyObject::onMouseMoved, std::ref(object), _1, _2 )); // 'Vanilla' interface
+ //btn.mouseMove.connect(&object, std::bind(&decltype::onMouseMoved, std::ref(object), _1, _2 )); // Use decltype
+ //btn.mouseMove.connect(&object, mem_bind(&decltype(object)::onMouseMoved, object)); // Use clever mem_bind construct
+ btn.mouseMove.connect(CONN(object, onMouseMoved)); // Use convenience macro
+
+ obj_connect(btn, mouseMove, object, onMouseMoved);
+ fun_connect(btn, mouseMove, [](int x, int y) {
+ std::cout << __PRETTY_FUNCTION__ << std::endl;
+ std::cout << x << " x " << y << std::endl;
+ } );
+
+ MyObject2 object2;
+ btn.mouseMove.connect(CONN(object2, mouseMoved));
+
+ MyObject2* pobject2 = new MyObject2();
+ btn.mouseMove.connect(pobject2, mem_bind(&decltype(std::remove_reference(*pobject2))::mouseMoved, std::ref(*pobject2)));
+
+
+ // Now trigger the notification
+ btn.emulateMouseMove(10,10);
+}
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+#if 0
+
+#include <iostream>
+#include <functional>
+#include <vector>
+#include <map>
+#include <set>
+#include <stdio.h>
+
+template<typename T>
+class SignalBase {
+public:
+ virtual T emit(T a) { return a; }
+ T slot(SignalBase* o, T a) { return o->emit(a); }
+};
+
+template<typename T>
+class Signal : public SignalBase<T> {
+public:
+ typedef SignalBase<T>* signal_ptr_t;
+
+ static T do_emit(signal_ptr_t o1, signal_ptr_t o2, T arg)
+ {
+ std::cout << __PRETTY_FUNCTION__ << "\n";
+ // printf("%p %p\n", (void*)o1, (void*)o2);
+ return o1->slot(o2, arg);
+ }
+
+ using bound_emit_t =
+ decltype(std::bind(do_emit, signal_ptr_t(), signal_ptr_t(), std::placeholders::_1));
+
+ using mem_t = decltype()
+
+
+ void connect(Signal<T>& o)
+ {
+ connection_map[&o].emplace_back(do_emit, this, &o, std::placeholders::_1);
+
+ if (o.connectee_objects.find(this) == o.connectee_objects.end()) {
+ o.connectee_objects.insert(this);
+ }
+ }
+
+ void disconnect(Signal<T>& o)
+ {
+ if (connection_map.find(&o) != connection_map.end()) {
+ connection_map[&o].clear();
+ connection_map.erase(&o);
+ }
+
+ if (o.connectee_objects.find(this) != o.connectee_objects.end()) {
+ connectee_objects.erase(this);
+ }
+ }
+
+ void send(T a)
+ {
+ std::cout << "send: " << a << std::endl;
+ for (auto& slot : connection_map) {
+ for (auto& conn : slot.second) {
+ std::cout << conn(a) << std::endl;
+ }
+ }
+ }
+
+ virtual ~Signal()
+ {
+ // Iterate all objects to which this is connected and disconnect from them:
+ for (auto& c : connectee_objects) {
+ c->disconnect(*this);
+ }
+
+ // Iterate all objects connected to this and disconnect them:
+ for (auto& kv : connection_map) {
+ disconnect(*kv.first);
+ }
+ }
+
+ std::map<Signal<T>*, std::vector<bound_emit_t>> connection_map;
+ std::set<Signal<T>*> connectee_objects; // Signals to which this is connected
+};
+
+/////////////////////////////////////////////////////////////////////////////////////
+
+template<typename T>
+class Signal2 : public Signal<T> {
+public:
+ Signal2(T t) : t(t) {}
+ virtual T emit(T a) override { return a + t;}
+ T t;
+};
+
+int main()
+{
+
+ std::cout << std::endl << "First:" << std::endl;
+ {
+ Signal<int> o1;
+
+ {
+ Signal2<int> o2(1);
+ Signal2<int> o3(1);
+
+ o1.connect(o1);
+ o1.connect(o2);
+ o1.connect(o3);
+
+ o1.send(4);
+
+ o1.disconnect(o2);
+
+ o1.send(5);
+ } // implicit o1.disconnect(o3) in o3 destructor.
+
+ o1.send(6);
+ }
+
+ std::cout << std::endl << "Second:" << std::endl;
+ {
+ Signal<float>* o = new Signal<float>();
+ Signal<float>& o1 = *o;
+
+ {
+ Signal2<float> o2(1);
+ Signal2<float> o3(1);
+
+ o1.connect(o1);
+ o1.connect(o2);
+ o1.connect(o3);
+
+ o1.send(4.1);
+
+ delete o;
+ std::cout << std::endl << " -- post delete:" << std::endl;
+
+ o1.send(4.2);
+
+ } // implicit o1.disconnect(o3) in o3 destructor.
+ }
+
+ std::cout << std::endl << "Third:" << std::endl;
+ {
+ Signal<std::string> o1;
+
+ {
+ Signal2<std::string> o2("a");
+ Signal2<std::string> o3("b");
+
+ o1.connect(o1);
+ o1.connect(o2);
+ o1.connect(o3);
+
+ o1.send("hello");
+
+ o1.disconnect(o2);
+
+ o1.send("world");
+ } // implicit o1.disconnect(o3) in o3 destructor.
+
+ o1.send("nisse");
+ }
+
+ return 0;
+}
+
+#endif
+
+/////////////////////////////////////////////////////////
+// What I would like(tm)
+/////////////////////////////////////////////////////////
+/*
+
+class Foo {
+public:
+ Signal<int, float, std::string> changeSignal;
+
+ void worker()
+ {
+ somethingChangedSignal.emit(42, 1.234, "hello");
+ }
+};
+
+class Bar {
+public:
+ Bar(Foo &foo)
+ {
+ foo.changeSignal.connect(this, &Bar::notifyCallback);
+ }
+
+ void notifyCallback(int a, float b, std::string c)
+ {
+ // ...
+ }
+};
+
+class Bas {
+public:
+ void iWannaKnow(int a, float b, std::string c)
+ {
+ // ...
+ }
+};
+
+int main()
+{
+ Foo foo;
+ Bar bar(foo);
+ Bas bas;
+ foo.changeSignal.connect(&bas, &Bas::iWannaKnow);
+ foo.worker();
+}
+
+*/