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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * knob.cc
+ *
+ * Thu Feb 28 07:37:27 CET 2013
+ * Copyright 2013 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include "knob.h"
+
+#include "painter.h"
+
+#include <hugin.hpp>
+#include <stdio.h>
+
+// M_PI is not defined in math.h if __STRICT_ANSI__ is defined.
+#ifdef __STRICT_ANSI__
+#undef __STRICT_ANSI__
+#endif
+#include <math.h>
+
+namespace GUI {
+
+Knob::Knob(Widget *parent)
+ : Widget(parent)
+ , img_knob(":knob.png")
+{
+ state = up;
+
+ maximum = 1.0;
+ minimum = 0.0;
+
+ currentValue = minimum;
+
+ mouse_offset_x = 0;
+}
+
+void Knob::setValue(float value)
+{
+ internalSetValue(value);
+}
+
+float Knob::value()
+{
+ return currentValue;
+}
+
+void Knob::scrollEvent(ScrollEvent *e)
+{
+ float value = currentValue - (e->delta / 200.0);
+ internalSetValue(value);
+}
+
+void Knob::mouseMoveEvent(MouseMoveEvent *e)
+{
+ if(state == down) {
+ if(mouse_offset_x == (e->x + -1 * e->y)) {
+ return;
+ }
+
+ float dval = mouse_offset_x - (e->x + -1 * e->y);
+ float value = currentValue - (dval / 300.0);
+
+ internalSetValue(value);
+
+ mouse_offset_x = e->x + -1 * e->y;
+ }
+}
+
+void Knob::keyEvent(KeyEvent *e)
+{
+ if(e->direction != -1) {
+ return;
+ }
+
+ float value = currentValue;
+ switch(e->keycode) {
+ case KeyEvent::KEY_UP:
+ value += 0.01;
+ break;
+ case KeyEvent::KEY_DOWN:
+ value -= 0.01;
+ break;
+ case KeyEvent::KEY_RIGHT:
+ value += 0.01;
+ break;
+ case KeyEvent::KEY_LEFT:
+ value -= 0.01;
+ break;
+ case KeyEvent::KEY_HOME:
+ value = 0;
+ break;
+ case KeyEvent::KEY_END:
+ value = 1;
+ break;
+ default:
+ break;
+ }
+
+ internalSetValue(value);
+}
+
+void Knob::buttonEvent(ButtonEvent *e)
+{
+ if(e->direction == 1) {
+ state = down;
+ mouse_offset_x = e->x + -1*e->y;
+ }
+ if(e->direction == -1) {
+ state = up;
+ mouse_offset_x = e->x + -1*e->y;
+ clicked();
+ }
+}
+
+void Knob::repaintEvent(RepaintEvent *e)
+{
+ int diameter = (width()>height()?height():width());
+ int radius = diameter / 2;
+ int center_x = width() / 2;
+ int center_y = height() / 2;
+
+ Painter p(this);
+
+ p.clear();
+ p.drawImageStretched(0, 0, &img_knob, diameter, diameter);
+
+ char buf[64];
+ sprintf(buf, "%.2f", currentValue * maximum);
+ Font font;
+ p.drawText(center_x - font.textWidth(buf) / 2 + 1,
+ center_y + font.textHeight(buf) / 2 + 1, font, buf);
+
+ // Make it start from 20% and stop at 80%
+ double padval = currentValue * 0.8 + 0.1;
+
+ double from_x = sin((-1 * padval + 1) * 2 * M_PI) * radius * 0.6;
+ double from_y = cos((-1 * padval + 1) * 2 * M_PI) * radius * 0.6;
+
+ double to_x = sin((-1 * padval + 1) * 2 * M_PI) * radius * 0.8;
+ double to_y = cos((-1 * padval + 1) * 2 * M_PI) * radius * 0.8;
+
+ // Draw "fat" line by drawing 9 lines with moved start/ending points.
+ p.setColour(Colour(1, 0, 0, 1));
+ for(int _x = -1; _x < 2; _x++) {
+ for(int _y = -1; _y < 2; _y++) {
+ p.drawLine(from_x + center_x + _x,
+ from_y + center_y + _y,
+ to_x + center_x + _x,
+ to_y + center_y + _y);
+
+ }
+ }
+}
+
+void Knob::internalSetValue(float value)
+{
+ if(value < minimum) value = minimum;
+ if(value > maximum) value = maximum;
+
+ if(value == currentValue) {
+ return;
+ }
+
+ currentValue = value;
+ valueChangedNotifier.notify(currentValue);
+ repaintEvent(NULL);
+}
+
+} // GUI::