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#include "checkbox.h"
#include "common.h"
CheckBox::CheckBox(QDomNode &node, MacroWindow *macrowindow)
: QCheckBox(), Widget(node, macrowindow)
{
changedByUser = true;
setCommonAttributes(this, node);
QDomElement elem = node.toElement();
if(elem.hasAttribute("caption")) {
setText(elem.attribute("caption"));
}
if(elem.hasAttribute("truevalue")) {
truevalue = elem.attribute("truevalue");
} else {
truevalue = "true";
}
if(elem.hasAttribute("falsevalue")) {
falsevalue = elem.attribute("falsevalue");
} else {
falsevalue = "false";
}
connect(this, SIGNAL(stateChanged(int)), this, SLOT(state_change(int)));
}
QString CheckBox::getValue()
{
if(isChecked()) return truevalue;
return falsevalue;
}
void CheckBox::setValue(QString value, QString source)
{
if(isUserSource(source)) emit wasChanged();
changedByUser = false;
bool old = isChecked();
if(value == truevalue) {
setChecked(true);
} else if(value == falsevalue) {
setChecked(false);
} else {
printf("Unknown checkbox value: %s\n", value.toStdString().c_str());
}
if(old == isChecked()) state_change(0);
setInitialValue(value);
changedByUser = true;
}
void CheckBox::state_change(int)
{
if(changedByUser) emit wasChanged();
luaValidator();
}
void CheckBox::connectFrom(const char *signal,
const QObject *receiver, const char *method)
{
connect(this, signal, receiver, method);
}
void CheckBox::connectTo(const QObject *sender, const char *signal,
const char *method)
{
connect(sender, signal, this, method);
}
void CheckBox::setVisibility(bool visible)
{
setVisible(visible);
}
bool CheckBox::setKeyboardFocus()
{
setFocus();
return true;
}
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