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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* player.h
*
* Fri Feb 25 20:23:19 CET 2005
* Copyright 2005 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* Originally from:
* RTVideoRec Realtime video recoder and encoder for Linux
*
* Copyright (C) 2004 Bent Bisballe
*
*/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
/*
* $Id$
*/
/*
* $Log$
* Revision 1.7 2005/05/03 08:31:59 deva
* Removed the error object, and replaced it with a more generic info object.
*
* Revision 1.6 2005/05/01 09:56:26 deva
* Added Id and Log tags to all files
*/
#include <config.h>
#ifdef USE_GUI
#ifndef __RTVIDEOREC_PLAYER_H
#define __RTVIDEOREC_PLAYER_H
#include "info.h"
#include <stdio.h>
#include <stdlib.h>
#include <semaphore.h>
#include <pthread.h>
#include <SDL/SDL.h>
//#include <avformat.h>
#include "util.h"
#include "queue.h"
#include "thread.h"
#include "frame.h"
#include <qwidget.h>
#define DISPLAYWIDTH 720 // FIXME: These numbers suck!
#define DISPLAYHEIGHT 576
/**
* This class contains the SDL code, for displaying the movie frames
* in the widget, using hardware overlay.
*/
class Player : public Thread {
public:
Player(Info *ginfo,
volatile int *grunning,
sem_t *gsem,
Queue<Frame> *gqueue,
pthread_mutex_t *gmutex);
~Player();
void start();
void stop();
void run();
private:
Info *info;
void player();
// Used to verify if errors ha ocurred previously.
bool noErrors;
volatile int *running;
sem_t *sem;
Queue<Frame> *queue;
pthread_mutex_t *mutex;
sem_t play_sem;
SDL_Surface *screen;
SDL_Overlay *overlay;
};
#endif
#endif /* USE_GUI */
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