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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* plsyer.cc
*
* Wed Nov 3 21:23:14 CET 2004
* Copyright 2004 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* Originally from:
* RTVideoRec Realtime video recoder and encoder for Linux
*
* Copyright (C) 2004 B. Stultiens
* Copyright (C) 2004 Koen Otter and Glenn van der Meyden
*/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include <config.h>
#ifdef USE_GUI
#include "player.h"
// Use libdv
#include <libdv/dv.h>
#include <libdv/dv_types.h>
#include <time.h>
// For sleep
#include <unistd.h>
Player::Player(Info *ginfo,
int w, int h,
volatile int *grunning,
sem_t *gsem,
Queue<Frame> *gqueue,
pthread_mutex_t *gmutex)
{
// No errors has ocurred... yet!
noErrors = true;
yuv_draw = new YUVDraw();
width = w;
height = h;
info = ginfo;
running = grunning;
sem = gsem;
queue = gqueue;
mutex = gmutex;
sem_init(&play_sem, 0, 1);
initSDL();
bypass = false;
// Do not show the text
showtext = false;
recording = true;
recording_prev = !recording;
cprchanged = false;
}
Player::~Player()
{
deinitSDL();
if(yuv_draw) delete yuv_draw;
}
void Player::reinitSDL()
{
deinitSDL();
initSDL();
}
void Player::deinitSDL()
{
SDL_FreeYUVOverlay(overlay);
SDL_Quit();
}
void Player::initSDL()
{
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
info->error("Unable to init SDL: %s.", SDL_GetError());
noErrors = false;
printf("failed!\n");
return;
}
screen = SDL_SetVideoMode(width,
height,
0, // 0 bpp means 'use current display depth'
SDL_HWSURFACE |
SDL_ANYFORMAT |
SDL_HWACCEL );
if(!screen) {
info->error("Unable to set %dx%d video: %s.",
720, 576, SDL_GetError());
noErrors = false;
printf("failed!\n");
return;
}
overlay = SDL_CreateYUVOverlay(720,
576,
SDL_YUY2_OVERLAY, // Match for the libdv decoder output
screen);
if(!overlay) {
info->error("Unable to create SDL overlay: %s.", SDL_GetError());
noErrors = false;
printf("failed!\n");
return;
}
// Setup the displayarea.
rect.x = 0;
rect.y = 0;
rect.w = width;
rect.h = height;
yuv_draw->setOverlay(overlay);
}
void Player::player()
{
SDL_Event event;
Frame *frame;
int pitches[3];
if(!noErrors) return; // FIXME: Gracefully exit...
bool first = true;
dv_decoder_t *decoder = dv_decoder_new(FALSE/*this value is unused*/, FALSE, FALSE);
decoder->quality = DV_QUALITY_BEST;
while(*running) {
// Wait for the semaphore to be free... then run
sem_wait(&play_sem);
sem_post(&play_sem);
if(bypass) continue;
if(!SDL_WaitEvent(&event)) break; // FIXME: Gracefully exit...
switch(event.type) {
case SDL_KEYDOWN:
switch(event.key.keysym.sym) {
case SDLK_q:
case SDLK_ESCAPE:
goto quitit;
default:
break;
}
break;
case SDL_USEREVENT:
frame = queue->pop();
if(!frame) break;
if(first) {
pitches[0] = overlay->pitches[0];
pitches[1] = overlay->pitches[1];
pitches[2] = overlay->pitches[2];
dv_parse_header(decoder, frame->data);
//dv_parse_packs(decoder, frame->data); // Not needed anyway!
decoder->system = e_dv_system_625_50; // PAL lines, PAL framerate
decoder->sampling = e_dv_sample_422; // 4 bytes y, 2 bytes u, 2 bytes v
decoder->std = e_dv_std_iec_61834;
decoder->num_dif_seqs = 12;
first = false;
}
if(SDL_LockYUVOverlay(overlay) == -1) info->error("SDL_LockYUVOverlay failed.");
// libdv img decode to yuv
dv_decode_full_frame(decoder,
frame->data,
e_dv_color_yuv,
overlay->pixels,
pitches);
if(showtext) {
if(cprchanged) {
yuv_draw->setBottomText(cpr);
cprchanged = false;
}
if(recording != recording_prev) {
if(recording) yuv_draw->setTopText("Recording");
else yuv_draw->setTopText("Stopped");
recording_prev = recording;
}
yuv_draw->draw();
}
SDL_UnlockYUVOverlay(overlay);
SDL_DisplayYUVOverlay(overlay, &rect);
delete frame;
break;
case SDL_QUIT:
quitit:
*running = 0;
break;
default:
break;
}
}
if(decoder) dv_decoder_free(decoder);
struct timespec ts;
/* Remove any late buffer */
/* We don't care, the encoder finishes them all */
ts.tv_sec = 0;
ts.tv_nsec = 100000000L; // 100ms
nanosleep(&ts, NULL);
frame = queue->pop();
if(frame) delete frame;
}
void Player::thread_main()
{
player();
fprintf(stderr, "Player thread stopped.\n"); fflush(stderr);
}
void Player::start()
{
sem_post(&play_sem);
}
void Player::stop()
{
sem_wait(&play_sem);
}
// FIXME: Worst case genario: the loop takes more than 1 second
// to stop displaying => crash, due to deinitialization
// of SDL, while calling it.!
void Player::resize(int w, int h, bool s)
{
// Tell loop to stop
bypass = true;
// Wait to ensure the current frame is done being displayed
sleep(1);
// Deinitialize SDL
deinitSDL();
// Set new size
width = w;
height = h;
// Initialize SDL
initSDL();
// Tell loop to go on.
bypass = false;
showtext = s;
}
void Player::setCpr(char *newcpr, char* name)
{
sprintf(cpr, "ID: %s - %s", newcpr, name);
cprchanged = true;
}
void Player::startrecord()
{
recording = true;
}
void Player::stoprecord()
{
recording = false;
}
#endif /* USE_GUI */
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