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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* frame.h
*
* Mon Nov 15 19:45:07 CET 2004
* Copyright 2004 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
/*
* $Id$
*/
/*
* $Log$
* Revision 1.8 2005/06/16 21:28:57 deva
* Rewrote thread object
* Fixed bug in mov_encoder (pushed read_sem too many times, whihc lead to
* growing server queue)
*
* Revision 1.7 2005/05/25 13:11:42 deva
*
* Made unfreeze close connection, when no recording is done.
*
* Revision 1.6 2005/05/22 15:49:22 deva
* Added multithreaded encoding support.
*
* Revision 1.5 2005/05/03 08:31:59 deva
* Removed the error object, and replaced it with a more generic info object.
*
* Revision 1.4 2005/05/02 09:50:22 deva
* Rewrote freeze, shoot and record flags, from encoder to frame.
*
* Revision 1.3 2005/05/01 09:56:26 deva
* Added Id and Log tags to all files
*/
#include <config.h>
#ifndef __FRAME_H__
#define __FRAME_H__
// Definition of vector
#include <vector>
// Definition of priority_queue
#include <queue>
class Frame {
public:
Frame(unsigned char *d, int sz);
~Frame();
unsigned char *data;
int size;
unsigned int number;
bool shoot;
int freeze; // 1 is freeze, -1 is unfreeze
bool record;
};
#include <functional>
// Method for use, when comparing Frames in priority queue.
template <typename T>
struct frame_priority : std::binary_function<T, T, bool> {
bool operator() (const T& a, const T& b) const {
return ((Frame*)a)->number > ((Frame*)b)->number;
}
};
// Additional helper types.
typedef std::vector< Frame* > FrameVector;
typedef std::queue< FrameVector* > FrameVectorQueue;
typedef std::priority_queue< Frame*,
std::vector<Frame*>,
frame_priority<Frame*> > FramePriorityQueue;
#endif/*__FRAME_H__*/
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