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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/*
* RTVideoRec Realtime video recoder and encoder for Linux
*
* Copyright (C) 2004 Bent Bisballe
* Copyright (C) 2004 B. Stultiens
* Copyright (C) 2004 Koen Otter and Glenn van der Meyden
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* $Id$
*/
/*
* $Log$
* Revision 1.26 2005/05/02 14:06:55 deva
* Added unfreeze to decoder (called from camera).
*
* Revision 1.25 2005/05/02 10:52:46 deva
*
* Fixed bug invoking infinite loop, when snapshot is requested.
*
* Revision 1.24 2005/05/02 10:35:23 deva
* Fixed wrongly showed snapshot thumbnails.
*
* Revision 1.23 2005/05/02 09:58:43 deva
*
* Fixed initial values of the stae bools.
*
* Revision 1.22 2005/05/02 09:50:22 deva
* Rewrote freeze, shoot and record flags, from encoder to frame.
*
* Revision 1.21 2005/05/01 09:56:26 deva
* Added Id and Log tags to all files
*
*/
#include <config.h>
#ifdef USE_GUI
/*
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
*/
#include <time.h>
// Use libdv
#include <libdv/dv.h>
#include <libdv/dv_types.h>
#include <SDL/SDL.h>
#include "dv1394.h"
#include "dv.h"
#include "decoder.h"
#include "debug.h"
Decoder::Decoder(Error* err,
sem_t *gencode_sem,
sem_t *gplayer_sem,
Queue<Frame> *gencode_queue,
Queue<Frame> *gplayer_queue,
pthread_mutex_t *gmutex,
volatile int *grunning)
{
errobj = err;
encode_sem = gencode_sem;
player_sem = gplayer_sem;
encode_queue = gencode_queue;
player_queue = gplayer_queue;
mutex = gmutex;
running = grunning;
b_shoot = false;
b_freeze = false;
b_record = false; // Initially no recording is done.
pthread_mutex_init (&shot_mutex, NULL);
shot = NULL;
}
Decoder::~Decoder()
{
pthread_mutex_destroy(&shot_mutex);
}
void Decoder::decode()
{
bool local_shoot;
bool local_freeze;
bool local_record;
dv1394 dv_stream = dv1394(errobj); // Use default port and channel.
while(*running) {
uint8_t *ptr;
int len;
SDL_Event user_event;
// Read a dvframe
ptr = dv_stream.readFrame();
if(!ptr) return; // No frame read. (Due to firewire error)
local_shoot = b_shoot;
b_shoot = false;
local_freeze = b_freeze;
b_freeze = false;
local_record = b_record;
if(local_shoot) {
pthread_mutex_lock(&shot_mutex);
if(!shot) shot = new Frame(ptr, DVPACKAGE_SIZE);
pthread_mutex_unlock(&shot_mutex);
}
if(local_freeze) {
pthread_mutex_lock(&shot_mutex);
if(shot) delete shot;
shot = new Frame(ptr, DVPACKAGE_SIZE);
pthread_mutex_unlock(&shot_mutex);
}
Frame *eframe = new Frame(ptr, DVPACKAGE_SIZE);
eframe->shoot = local_shoot;
eframe->freeze = local_freeze;
eframe->record = local_record;
Frame *pframe = new Frame(ptr, DVPACKAGE_SIZE);
pframe->shoot = local_shoot;
pframe->freeze = local_freeze;
pframe->record = local_record;
free(ptr);
encode_queue->push(eframe);
player_queue->push(pframe);
sem_post(encode_sem);
// Create and send SDL event.
user_event.type = SDL_USEREVENT;
user_event.user.code = 0;
user_event.user.data1 = NULL;
user_event.user.data2 = NULL;
SDL_PushEvent(&user_event);
}
// Kick the others so they wake up with empty queues
sem_post(encode_sem);
}
void Decoder::run() {
decode();
fprintf(stderr, "Decoder thread stopped.\n"); fflush(stderr);
}
/*
* Set freeze bit on current frame.
*/
void Decoder::freeze()
{
b_freeze = true;
}
/*
* Remove frozen frame.
*/
void Decoder::unfreeze()
{
pthread_mutex_lock(&shot_mutex);
delete shot;
shot = NULL;
pthread_mutex_unlock(&shot_mutex);
}
/*
* Set shoot bit on current frame.
*/
void Decoder::shoot(unsigned char *rgb)
{
struct timespec ts;
b_shoot = true;
// Wait for shot to be taken
while(1) {
pthread_mutex_lock(&shot_mutex);
if(shot) {
getScreenshot(shot, rgb);
delete shot;
shot = NULL;
pthread_mutex_unlock(&shot_mutex);
return;
}
pthread_mutex_unlock(&shot_mutex);
ts.tv_sec = 0;
ts.tv_nsec = 100000000L; // 100ms
nanosleep(&ts, NULL);
}
}
/*
* Set the record bit to true in all following frames.
*/
void Decoder::start()
{
b_record = true;
}
/*
* Set the record bit to false in all following frames.
*/
void Decoder::stop(n_savestate save)
{
b_record = false;
}
void Decoder::getScreenshot(Frame *frame, unsigned char *rgb)
{
unsigned char *pixels[3];
int pitches[3];
pixels[ 0 ] = rgb;
pixels[ 1 ] = NULL;
pixels[ 2 ] = NULL;
pitches[ 0 ] = 720 * 4;
pitches[ 1 ] = 0;
pitches[ 2 ] = 0;
dv_decoder_t *decoder = dv_decoder_new(FALSE/*this value is unused*/, FALSE, FALSE);
decoder->quality = DV_QUALITY_BEST;
dv_parse_header(decoder, frame->data);
decoder->system = e_dv_system_625_50; // PAL lines, PAL framerate
decoder->sampling = e_dv_sample_422; // 4 bytes y, 2 bytes u, 2 bytes v
decoder->std = e_dv_std_iec_61834;
decoder->num_dif_seqs = 12;
// libdv img decode to rgb
dv_decode_full_frame(decoder,
frame->data,
e_dv_color_bgr0,
pixels,
pitches);
dv_decoder_free(decoder);
}
#endif /*USE_GUI*/
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