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Camera::Camera(Info *ginfo)
{
info = ginfo;
}
void Camera::connect(const char *ip, const int port, int width, int height)
{
initialized = false;
pthread_mutex_init (&mutex, NULL);
running = 1;
encode_queue = new Queue<Frame>();
player_queue = new Queue<Frame>(1);
sem_init(&encode_sem, 0, 0);
sem_init(&player_sem, 0, 0);
decoder = new Decoder(info,
&encode_sem,
&player_sem,
encode_queue,
player_queue,
&mutex,
&running);
encoder = new Encoder(info,
ip, port,
&encode_sem,
encode_queue,
&mutex,
&running);
player = new Player(info,
width, height,
&running,
&player_sem,
player_queue,
&mutex);
decoder->run();
encoder->run();
player->run();
initialized = true;
}
Camera::~Camera()
{
running = 0;
decoder->wait_stop();
encoder->wait_stop();
player->wait_stop();
delete decoder;
delete encoder;
delete player;
sem_destroy(&encode_sem);
sem_destroy(&player_sem);
delete player_queue;
delete encode_queue;
}
void Camera::setCpr(char *newcpr, char* name)
{
if(initialized) {
encoder->setCpr(newcpr);
player->setCpr(newcpr, name);
} else {
info->error("Camera not initialized.");
}
}
void Camera::start()
{
if(initialized) {
player->startrecord();
encoder->start();
decoder->start();
} else {
info->error("Camera not initialized.");
}
}
void Camera::stop(n_savestate save)
{
if(initialized) {
player->stoprecord();
encoder->stop(save);
decoder->stop(save);
} else {
info->error("Camera not initialized.");
}
}
void Camera::freeze()
{
if(initialized) {
player->stop();
decoder->freeze();
} else {
info->error("Camera not initialized.");
}
}
void Camera::unfreeze()
{
if(initialized) {
player->start();
decoder->unfreeze();
} else {
info->error("Camera not initialized.");
}
}
void Camera::snapshot(unsigned char *rgb)
{
if(initialized) {
decoder->shoot(rgb);
encoder->shoot();
} else {
info->error("Camera not initialized.");
}
}
int Camera::getQueueLength()
{
return encode_queue->length();
}
void Camera::resize(int w, int h, bool s)
{
player->resize(w,h,s);
}
void Camera::setMute(bool mute)
{
decoder->setMute(mute);
player->setMute(mute);
}
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