1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* camera.cc
*
* Fri Oct 29 12:46:38 CEST 2004
* Copyright 2004 Bent Bisballe
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
/*
* $Id$
*/
/*
* $Log$
* Revision 1.21 2005/07/25 16:18:34 deva
* *** empty log message ***
*
* Revision 1.20 2005/07/25 15:56:27 deva
* *** empty log message ***
*
* Revision 1.19 2005/07/25 12:42:13 deva
* *** empty log message ***
*
* Revision 1.18 2005/06/16 21:28:57 deva
* Rewrote thread object
* Fixed bug in mov_encoder (pushed read_sem too many times, whihc lead to
* growing server queue)
*
* Revision 1.17 2005/05/25 13:11:42 deva
*
* Made unfreeze close connection, when no recording is done.
*
* Revision 1.16 2005/05/16 16:00:56 deva
*
* Lots of stuff!
*
* Revision 1.15 2005/05/07 10:25:34 deva
*
* Removed ffmpeg code from img_encoder and corrected decoding errors in mov_encoder
*
* Revision 1.14 2005/05/03 08:31:59 deva
* Removed the error object, and replaced it with a more generic info object.
*
* Revision 1.13 2005/05/02 14:06:55 deva
* Added unfreeze to decoder (called from camera).
*
* Revision 1.12 2005/05/02 10:35:23 deva
* Fixed wrongly showed snapshot thumbnails.
*
* Revision 1.11 2005/05/02 09:58:43 deva
*
* Fixed initial values of the stae bools.
*
* Revision 1.10 2005/05/02 09:50:22 deva
* Rewrote freeze, shoot and record flags, from encoder to frame.
*
* Revision 1.9 2005/05/01 11:25:56 deva
* Added code to read screenshot from frame queue, decode it to rgb and put it into a qimage.
*
* Revision 1.8 2005/05/01 09:56:26 deva
* Added Id and Log tags to all files
*/
#include <config.h>
#ifdef USE_GUI
#include "camera.h"
Camera::Camera(Info *ginfo)
{
info = ginfo;
}
void Camera::connect(const char *ip, const int port, int width, int height)
{
initialized = false;
pthread_mutex_init (&mutex, NULL);
//mutex = PTHREAD_MUTEX_INITIALIZER;
running = 1;
encode_queue = new Queue<Frame>(); // infinite size
player_queue = new Queue<Frame>(1); // fixed size of 1
sem_init(&encode_sem, 0, 0);
sem_init(&player_sem, 0, 0);
decoder = new Decoder(info,
&encode_sem,
&player_sem,
encode_queue,
player_queue,
&mutex,
&running);
encoder = new Encoder(info,
ip, port,
&encode_sem,
encode_queue,
&mutex,
&running);
player = new Player(info,
width, height,
&running,
&player_sem,
player_queue,
&mutex);
decoder->run();
encoder->run();
player->run();
initialized = true;
}
Camera::~Camera()
{
// Signal to the threads to stop
running = 0;
/* // FIXME: Add some way to stop a thread object
pthread_join(decodetid, NULL);
pthread_join(playertid, NULL);
pthread_join(encodetid, NULL);
*/
delete decoder;
delete encoder;
delete player;
sem_destroy(&encode_sem);
sem_destroy(&player_sem);
delete player_queue;
delete encode_queue;
}
void Camera::setCpr(char *newcpr)
{
if(initialized) encoder->setCpr(newcpr);
else info->error("Camera not initialized.");
}
void Camera::start()
{
if(initialized) {
encoder->start();
decoder->start();
} else {
info->error("Camera not initialized.");
}
}
void Camera::stop(n_savestate save)
{
if(initialized) {
decoder->stop(save);
encoder->stop(save);
} else {
info->error("Camera not initialized.");
}
}
void Camera::freeze()
{
if(initialized) {
player->stop();
decoder->freeze();
} else {
info->error("Camera not initialized.");
}
}
void Camera::unfreeze()
{
if(initialized) {
player->start();
decoder->unfreeze();
} else {
info->error("Camera not initialized.");
}
}
void Camera::snapshot(unsigned char *rgb)
{
if(initialized) {
decoder->shoot(rgb);
encoder->shoot();
} else {
info->error("Camera not initialized.");
}
}
int Camera::getQueueLength()
{
return encode_queue->length();
}
void Camera::resize(int w, int h)
{
player->resize(w,h);
}
void Camera::pause()
{
player->pause();
}
#endif/* USE_GUI */
|