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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            player.cc
 *
 *  Mon Mar  6 20:14:25 CET 2006
 *  Copyright  2006 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of MIaV.
 *
 *  MIaV is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  MIaV is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with MIaV; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "player.h"

#define WIDTH 720
#define HEIGHT 576

static int num = 0;

Player::Player(QWidget *w, Decoder *d)
{
  widget = w;
  decoder = d;

  render.init(widget, WIDTH, HEIGHT);

  connect(this, SIGNAL(timeout()), this, SLOT(show_frame()));

  dvdecoder.setOutputBuffer(render.getDisplayData());
}

Player::~Player()
{
  render.end();
}

void Player::show_frame()
{
  char *frame;
  fprintf(stderr, "Frame!%d\n", num++);

  frame = decoder->getFrame();
  if(frame) {
    dvdecoder.decode(frame);
    free(frame);
  }

  render.width = widget->width();
  render.height = widget->height();
  render.display(WIDTH, HEIGHT);
}

//Hmm ... is this how it should work?
void Player::getScreenShot(QImage *image)
{
  double R, G, B;
  double Y, U, V;

  char *yuv = render.getDisplayData();

  for(int x = 0; x < WIDTH; x++) {
    for(int y = 0; y < HEIGHT; y++) {
      Y = yuv[(x + y * WIDTH)];
      U = yuv[(x + y * WIDTH)];
      V = yuv[(x + y * WIDTH)];

      R = Y + 1.4075 * (V - 128);
      G = Y - (0.3455 * (U - 128)) - (0.7169 * (V - 128));
      B = Y + 1.7790 * (U - 128);
      //      QRgb qRgb((unsigned int)R,(unsigned int)G,(unsigned int)B);
      image->setPixel(x, y, qRgb((unsigned int)R,(unsigned int)G,(unsigned int)B));
    }
  }
 }