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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            networksender.cc
 *
 *  Mon Mar  6 20:14:35 CET 2006
 *  Copyright  2006 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of MIaV.
 *
 *  MIaV is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  MIaV is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with MIaV; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "networksender.h"

#include "info.h"

#include <util.h>

NetworkSender::NetworkSender(QString cpr)
{
  ip = "192.168.0.10";
  port = 6666;

  // Connect
  //  sleep(1);
  server_diskspace = 0xffffffff;
  server_diskspace_max = 0xffffffff;
  server_load = 0xffffffff;
  server_load_max = 0xffffffff;
  server_ping_ms = 0xffffffff;
  server_fps = -1.0;

  running = true;

  fprintf(stderr, "Connect [%p]\n", this);
}

NetworkSender::~NetworkSender()
{
  // Disconnect
  sleep_1_frame();
  sleep_1_frame();
  sleep_1_frame();
  sleep_1_frame();
  
  fprintf(stderr, "Disconnect [%p]\n", this);
}

void NetworkSender::pushFrame(char* framedata, bool freeze, bool snapshot)
{
  Frame *frame = new Frame((unsigned char*)framedata);
  frame->freeze = freeze;
  frame->shoot = snapshot;

  mutex.lock();
  framelist.push_back(frame);
  mutex.unlock();

  semaphore.release();
}

unsigned int NetworkSender::queueSize()
{
  unsigned int sz;

  mutex.lock();
  sz = framelist.size();
  mutex.unlock();

  return sz;
}

void NetworkSender::run()
{
  fprintf(stderr, "  Run %p\n", this);
  
  while(running) {
    if(queueSize()) semaphore.acquire();

    Frame *frame = NULL;
    mutex.lock();
    if(framelist.isEmpty() == false) frame = framelist.takeLast();
    mutex.unlock();

    if(frame) {
      // TODO: Send it over the network
      sleep_1_frame();
      sleep_1_frame();
      sleep_1_frame();
      sleep_1_frame();
      delete frame;

      // TODO: Read status from network
      // Set status
      statusmutex.lock();
      server_diskspace_max = 1000000; 
      if(server_diskspace == 0xffffffff) server_diskspace = server_diskspace_max;
      server_diskspace -= (int)(((double)rand() / (double)RAND_MAX) * 10.0);
      
      server_load = 90 + (int)(((double)rand() / (double)RAND_MAX) * 10.0);
      server_load_max = 100;
      server_ping_ms = (int)(((double)rand() / (double)RAND_MAX) * 100);
      server_fps = 25.0;
      statusmutex.unlock();
    }
  }
  terminatesemaphore.release(); // Signal the stop method that the thread has stopped running.

  fprintf(stderr, "  Stop %p\n", this);
}

void NetworkSender::stop()
{
  running = false;
  semaphore.release(); // Kick the thread active
  terminatesemaphore.acquire(); // Wait for the thread to stop
}

void NetworkSender::getServerStatus(Status *status)
{
  statusmutex.lock();
  status->server_diskspace = server_diskspace;
  status->server_diskspace_max = server_diskspace_max;
  status->server_load = server_load;
  status->server_load_max = server_load_max;
  status->server_ping_ms = server_ping_ms;
  status->server_fps = server_fps;
  statusmutex.unlock();
}