summaryrefslogtreecommitdiff
path: root/client/control.cc
blob: d63403977d644b65fe5bce9cf1a4e69626aca729 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            control.cc
 *
 *  Wed Apr 12 11:54:19 CEST 2006
 *  Copyright  2006 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of MIaV.
 *
 *  MIaV is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  MIaV is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with MIaV; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "control.h"

Control::Control()
{
  // Initialize control state
  frozen = false;
  recording = false;
  muted = false;
  cpr = "";
}

Control::~Control()
{
}

void Control::setCpr(QString cpr)
{
  mutex.lock();
  Control::cpr = cpr;
  mutex.unlock();
}

QString Control::getCpr()
{
  QString cpr;
  mutex.lock();
  cpr = Control::cpr;
  mutex.unlock();
  return cpr;
}

void Control::freeze()
{
  mutex.lock();
  frozen = true;
  mutex.unlock();
}

void Control::unfreeze()
{
  mutex.lock();
  frozen = false;
  mutex.unlock();
}

void Control::shoot()
{
  mutex.lock();
  frozen = false;
  mutex.unlock();
}

void Control::record()
{
  mutex.lock();
  recording = true;
  mutex.unlock();
}

void Control::stop()
{
  mutex.lock();
  recording = false;
  mutex.unlock();
}

void Control::mute()
{
  mutex.lock();
  muted = true;
  mutex.unlock();
}

void Control::unmute()
{
  mutex.lock();
  muted = false;
  mutex.unlock();
}

bool Control::isFrozen()
{
  bool isfrozen;
  mutex.lock();
  isfrozen = frozen;
  mutex.unlock();
  return isfrozen;
}

bool Control::isRecording()
{
  bool isrecording;
  mutex.lock();
  isrecording = recording;
  mutex.unlock();
  return isrecording;
}

bool Control::isMuted()
{
  bool ismuted;
  mutex.lock();
  ismuted = muted;
  mutex.unlock();
  return ismuted;
}


// Global control object
Control MIaV::control;