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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* control.cc
*
* Wed Apr 12 11:54:19 CEST 2006
* Copyright 2006 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of MIaV.
*
* MIaV is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MIaV is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIaV; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "control.h"
Control::Control()
{
// Initialize control state
frozen = false;
recording = false;
muted = false;
cpr = "";
getfreeze = false;
getshot = false;
}
Control::~Control()
{
}
void Control::setCpr(QString cpr)
{
mutex.lock();
Control::cpr = cpr;
mutex.unlock();
}
QString Control::getCpr()
{
QString cpr;
mutex.lock();
cpr = Control::cpr;
mutex.unlock();
return cpr;
}
void Control::freeze()
{
mutex.lock();
frozen = true;
getfreeze = true;
mutex.unlock();
}
void Control::unfreeze()
{
mutex.lock();
frozen = false;
mutex.unlock();
}
void Control::shoot()
{
mutex.lock();
frozen = false;
getshot = true;
mutex.unlock();
}
void Control::record()
{
mutex.lock();
recording = true;
mutex.unlock();
}
void Control::stop()
{
mutex.lock();
recording = false;
mutex.unlock();
}
void Control::mute()
{
mutex.lock();
muted = true;
mutex.unlock();
}
void Control::unmute()
{
mutex.lock();
muted = false;
mutex.unlock();
}
bool Control::isFrozen()
{
bool isfrozen;
mutex.lock();
isfrozen = frozen;
mutex.unlock();
return isfrozen;
}
bool Control::isRecording()
{
bool isrecording;
mutex.lock();
isrecording = recording;
mutex.unlock();
return isrecording;
}
bool Control::isMuted()
{
bool ismuted;
mutex.lock();
ismuted = muted;
mutex.unlock();
return ismuted;
}
bool Control::getShot()
{
mutex.lock();
bool ret = getshot;
getshot = false;
mutex.unlock();
return ret;
}
bool Control::getFreeze()
{
mutex.lock();
bool ret = getfreeze;
getfreeze = false;
mutex.unlock();
return ret;
}
// Global control object
Control MIaV::control;
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