/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * frame.h * * Mon Nov 15 19:45:07 CET 2004 * Copyright 2004 Bent Bisballe * deva@aasimon.org ****************************************************************************/ /* * This file is part of MIaV. * * MIaV is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MIaV is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MIaV; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ /* * $Id$ */ /* * $Log$ * Revision 1.7 2005/05/25 13:11:42 deva * * Made unfreeze close connection, when no recording is done. * * Revision 1.6 2005/05/22 15:49:22 deva * Added multithreaded encoding support. * * Revision 1.5 2005/05/03 08:31:59 deva * Removed the error object, and replaced it with a more generic info object. * * Revision 1.4 2005/05/02 09:50:22 deva * Rewrote freeze, shoot and record flags, from encoder to frame. * * Revision 1.3 2005/05/01 09:56:26 deva * Added Id and Log tags to all files */ #include #ifndef __FRAME_H__ #define __FRAME_H__ // Definition of vector #include // Definition of priority_queue #include class Frame { public: Frame(unsigned char *d, int sz); ~Frame(); /* // Smaller frame number is higher priority bool operator<(const Frame& f) const { return number > f.number; } */ unsigned char *data; int size; unsigned int number; bool shoot; int freeze; // 1 is freeze, -1 is unfreeze bool record; }; #include template struct frame_priority : std::binary_function { bool operator() (const T& a, const T& b) const { return ((Frame*)a)->number > ((Frame*)b)->number; } }; // Additional helper types. typedef std::vector< Frame* > FrameVector; typedef std::queue< FrameVector* > FrameVectorQueue; typedef std::priority_queue< Frame*, std::vector, frame_priority > FramePriorityQueue; #endif/*__FRAME_H__*/