/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * encoder.cc * * Tue Apr 19 12:10:34 CEST 2005 * Copyright 2005 Bent Bisballe * deva@aasimon.org ****************************************************************************/ /* * Originally from: * RTVideoRec Realtime video recoder and encoder for Linux * * Copyright (C) 2004 B. Stultiens * Copyright (C) 2004 Koen Otter and Glenn van der Meyden */ /* * This file is part of MIaV. * * MIaV is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MIaV is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MIaV; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "encoder.h" #include "util.h" Encoder::Encoder(Info *ginfo, const char *gip, const int gport, sem_t *gsem, Queue *gqueue, pthread_mutex_t *gmutex, volatile int *grunning) { info = ginfo; strcpy(ip, gip); port = gport; memset(cpr, 0, sizeof(cpr)); sem = gsem; queue = gqueue; mutex = gmutex; running = grunning; // record = 0; sem_init(&record_sem, 0, 0); s = NULL; n = NULL; frozen = false; savestate_sent = false; savestate = NO_CHANGE; // shoot_request = 0; // shoot_value = 0; // freeze_request = 0; // freeze_value = 0; } Encoder::~Encoder() { // If a hanging connection exists, we better close it. /* // Already deleted in thread_main if(s) { if(n) delete n; delete s; s = NULL; n = NULL; } */ } void Encoder::encode() { Frame *frame; while(*running) { sem_wait(sem); frame = queue->pop(); if(frame) { if(frame->freeze == 1) frozen = true; if(frame->freeze == -1) frozen = false; if(frame->shoot) frozen = false; if(frame->record || (frame->freeze == 1) || frame->shoot) { // If no connection is present, make a new one if(!s) { s = new Socket(port); s->sconnect(ip); n = new Network(s); } n_header h; if(savestate != NO_CHANGE) savestate_sent = true; h.header_type = DATA_HEADER; sprintf(h.header.h_data.cpr, "%s", cpr); h.header.h_data.freeze = frame->freeze; h.header.h_data.snapshot = frame->shoot; h.header.h_data.record = frame->record; h.header.h_data.savestate = savestate;//NO_CHANGE; h.header.h_data.mute = frame->mute; savestate = NO_CHANGE; // only transmit once! // if(freeze_request != freeze_value) freeze_value = freeze_request; // if(shoot_request != shoot_value) shoot_value = shoot_request; n->sendPackage(&h, frame->data, frame->size); } else { // When frozen we need to preserve the connection in order to // remember the frozen frame on the server side. if(!frozen) { // No data is to be sent, if we have a connection, destroy it. if(s) { if(n) delete n; delete s; s = NULL; n = NULL; } } } if(frame->shoot && !frozen && !frame->record) { // FIXME: This is ugly! // Bugfix... connection not cleared, when an 'unfrozen' snapshot is taken, // and no recording is done. if(s) { if(n) delete n; delete s; s = NULL; n = NULL; } } if(frame) delete frame; } } } void Encoder::setCpr(char *newcpr) { strcpy(cpr, newcpr); } void Encoder::freeze() { /* if(!s) { s = new Socket(port, errobj); s->sconnect(ip); n = new Network(s, errobj); } */ // if(!errobj->hasError()) freeze_request = 1 - freeze_request; } /* * shoot * Set the shoot bit in the network header on the current frame. * return the decodet (rgba) version af that frame, for thumbnail show. */ void Encoder::shoot() { /* if(!s) { s = new Socket(port, errobj); s->sconnect(ip); n = new Network(s, errobj); } */ // if(!errobj->hasError()) shoot_request = 1 - shoot_request; // getScreenshot(rgb); } void Encoder::thread_main() { encode(); if(s) { if(n) delete n; delete s; s = NULL; n = NULL; } fprintf(stderr, "Encoder thread stopped.\n"); fflush(stderr); } void Encoder::start() { savestate = NO_CHANGE; savestate_sent = false; /* if(!s) { s = new Socket(port, errobj); s->sconnect(ip); n = new Network(s, errobj); } */ // if(!errobj->hasError()) record = 1; } void Encoder::stop(n_savestate save) { savestate = save; // Don't return until we are sure the savestate has been sent. while(savestate_sent == false) { // Just wait a while (in a while!) sleep_0_2_frame(); } /* struct timespec ts; // TODO: set save state in package header. // Lock the queue and wait until all elements are sent on the network. queue->lock(); fprintf(stderr, "Emptying queue"); fflush(stderr); while(queue->peek()) { // Remove any late buffer // We don't care, the encoder finishes them all ts.tv_sec = 0; ts.tv_nsec = 500000000L; // 100ms fprintf(stderr, "."); fflush(stderr); nanosleep(&ts, NULL); } fprintf(stderr, "done!\n"); fflush(stderr); record = 0; queue->unlock(); */ /* if(s) { if(n) delete n; delete s; s = NULL; n = NULL; } */ }