/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * camera.h * * Fri Oct 29 12:46:38 CEST 2004 * Copyright 2004 Bent Bisballe * deva@aasimon.org ****************************************************************************/ /* * This file is part of MIaV. * * MIaV is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MIaV is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MIaV; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ /* * $Id$ */ /* * $Log$ * Revision 1.12 2005/05/16 16:00:56 deva * * Lots of stuff! * * Revision 1.11 2005/05/07 10:25:34 deva * * Removed ffmpeg code from img_encoder and corrected decoding errors in mov_encoder * * Revision 1.10 2005/05/03 08:31:59 deva * Removed the error object, and replaced it with a more generic info object. * * Revision 1.9 2005/05/01 11:25:56 deva * Added code to read screenshot from frame queue, decode it to rgb and put it into a qimage. * * Revision 1.8 2005/05/01 09:56:26 deva * Added Id and Log tags to all files */ #include #ifdef USE_GUI #ifndef __CAMERA_H__ #define __CAMERA_H__ #include using namespace std; #include "info.h" #include #include #include #include //#include #include "util.h" #include "queue.h" #include "decoder.h" #include "encoder.h" #include "player.h" #include "package.h" #include "thread.h" #include "frame.h" #include /** * This class represents the symbolic representation of the camera and * the network functionality. */ class Camera { public: Camera(Info *ginfo); ~Camera(); void connect(const char *ip, const int port); void setCpr(char *newcpr); // Camera actions void start(); void stop(n_savestate save); void freeze(); void unfreeze(); void snapshot(unsigned char *rgb); int getQueueLength(); private: // Info object passed to all sub objects. Info *info; bool initialized; pthread_t playertid; pthread_t decodetid; pthread_t encodetid; volatile int running; Encoder *encoder; Decoder *decoder; Player *player; Queue *encode_queue; Queue *player_queue; sem_t encode_sem; sem_t player_sem; pthread_mutex_t mutex;// = PTHREAD_MUTEX_INITIALIZER; }; #endif/*__CAMERA_H__*/ #endif/* USE_GUI */