/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * camera.cc * * Fri Oct 29 12:46:38 CEST 2004 * Copyright 2004 Bent Bisballe * deva@aasimon.org ****************************************************************************/ /* * This file is part of MIaV. * * MIaV is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MIaV is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MIaV; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "camera.h" Camera::Camera(Info *ginfo) { info = ginfo; } void Camera::connect(const char *ip, const int port, int width, int height) { initialized = false; pthread_mutex_init (&mutex, NULL); //mutex = PTHREAD_MUTEX_INITIALIZER; running = 1; encode_queue = new Queue(); // infinite size player_queue = new Queue(1); // fixed size of 1 sem_init(&encode_sem, 0, 0); sem_init(&player_sem, 0, 0); decoder = new Decoder(info, &encode_sem, &player_sem, encode_queue, player_queue, &mutex, &running); encoder = new Encoder(info, ip, port, &encode_sem, encode_queue, &mutex, &running); player = new Player(info, width, height, &running, &player_sem, player_queue, &mutex); decoder->run(); encoder->run(); player->run(); initialized = true; } Camera::~Camera() { // Signal to the threads to stop running = 0; // Wait for the threads to stop decoder->wait_stop(); encoder->wait_stop(); player->wait_stop(); delete decoder; delete encoder; delete player; sem_destroy(&encode_sem); sem_destroy(&player_sem); delete player_queue; delete encode_queue; } void Camera::setCpr(char *newcpr, char* name) { if(initialized) { encoder->setCpr(newcpr); player->setCpr(newcpr, name); // For the text overlay } else { info->error("Camera not initialized."); } } void Camera::start() { if(initialized) { player->startrecord(); // For the text overlay encoder->start(); decoder->start(); } else { info->error("Camera not initialized."); } } void Camera::stop(n_savestate save) { if(initialized) { player->stoprecord(); // For the textoverlay encoder->stop(save); decoder->stop(save); } else { info->error("Camera not initialized."); } } void Camera::freeze() { if(initialized) { player->stop(); decoder->freeze(); } else { info->error("Camera not initialized."); } } void Camera::unfreeze() { if(initialized) { player->start(); decoder->unfreeze(); } else { info->error("Camera not initialized."); } } void Camera::snapshot(unsigned char *rgb) { if(initialized) { decoder->shoot(rgb); encoder->shoot(); } else { info->error("Camera not initialized."); } } int Camera::getQueueLength() { return encode_queue->length(); } void Camera::resize(int w, int h, bool s) { player->resize(w,h,s); } void Camera::setMute(bool mute) { decoder->setMute(mute); player->setMute(mute); }