/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * camera.cc * * Fri Oct 29 12:46:38 CEST 2004 * Copyright 2004 Bent Bisballe * deva@aasimon.org ****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * $Id$ */ /* * $Log$ * Revision 1.12 2005/05/02 10:35:23 deva * Fixed wrongly showed snapshot thumbnails. * * Revision 1.11 2005/05/02 09:58:43 deva * * Fixed initial values of the stae bools. * * Revision 1.10 2005/05/02 09:50:22 deva * Rewrote freeze, shoot and record flags, from encoder to frame. * * Revision 1.9 2005/05/01 11:25:56 deva * Added code to read screenshot from frame queue, decode it to rgb and put it into a qimage. * * Revision 1.8 2005/05/01 09:56:26 deva * Added Id and Log tags to all files * */ #include #ifdef USE_GUI #include "camera.h" Camera::Camera() { } void Camera::connect(const char *ip, const int port) { errorstatus = new Error(); initialized = false; pthread_mutex_init (&mutex, NULL); //mutex = PTHREAD_MUTEX_INITIALIZER; /* AVFormatContext *ifmtctx; AVFormatContext *ofmtctx; */ running = 1; av_register_all(); encode_queue = new Queue(); // infinite size player_queue = new Queue(1); // fixed size of 1 sem_init(&encode_sem, 0, 0); sem_init(&player_sem, 0, 0); decoder = new Decoder(errorstatus, &encode_sem, &player_sem, encode_queue, player_queue, &mutex, &running); if(errorstatus->hasError()) { errorstatus->pushError("Camera initialization failed (decoder)."); return; } encoder = new Encoder(errorstatus, ip, port, &encode_sem, encode_queue, &mutex, &running); if(errorstatus->hasError()) { errorstatus->pushError("Camera initialization failed (encoder)."); return; } player = new Player(errorstatus, &running, &player_sem, player_queue, &mutex); if(errorstatus->hasError()) { errorstatus->pushError("Camera initialization failed (player)."); return; } pthread_create (&decodetid, NULL, thread_run, decoder); if(errorstatus->hasError()) { errorstatus->pushError("Camera initialization failed (decoder thread)."); return; } pthread_create (&encodetid, NULL, thread_run, encoder); if(errorstatus->hasError()) { errorstatus->pushError("Camera initialization failed (encoder thread)."); return; } pthread_create (&playertid, NULL, thread_run, player); if(errorstatus->hasError()) { errorstatus->pushError("Camera initialization failed (player thread)."); return; } initialized = true; } Camera::~Camera() { // Signal to the threads to stop running = 0; pthread_join(decodetid, NULL); pthread_join(playertid, NULL); pthread_join(encodetid, NULL); delete decoder; delete encoder; delete player; sem_destroy(&encode_sem); sem_destroy(&player_sem); delete player_queue; delete encode_queue; delete errorstatus; } void Camera::setCpr(char *newcpr) { if(initialized) encoder->setCpr(newcpr); else errorstatus->pushError("Camera not initialized."); } void Camera::start() { if(initialized) { encoder->start(); decoder->start(); } else { errorstatus->pushError("Camera not initialized."); } } void Camera::stop(n_savestate save) { if(initialized) { decoder->stop(save); encoder->stop(save); } else { errorstatus->pushError("Camera not initialized."); } } void Camera::freeze() { if(initialized) { player->stop(); // encoder->freeze(); decoder->freeze(); } else { errorstatus->pushError("Camera not initialized."); } } void Camera::unfreeze() { if(initialized) player->start(); else errorstatus->pushError("Camera not initialized."); } void Camera::snapshot(unsigned char *rgb) { if(initialized) { decoder->shoot(rgb); encoder->shoot(); } else { errorstatus->pushError("Camera not initialized."); } } Error *Camera::errorObject() { return errorstatus; } #endif/* USE_GUI */