/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * control.cc * * Wed Apr 12 11:54:19 CEST 2006 * Copyright 2006 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of MIaV. * * MIaV is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MIaV is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MIaV; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "control.h" Control::Control() { // Initialize control state frozen = false; recording = false; muted = false; cpr = ""; } Control::~Control() { } void Control::setCpr(QString cpr) { mutex.lock(); Control::cpr = cpr; mutex.unlock(); } QString Control::getCpr() { QString cpr; mutex.lock(); cpr = Control::cpr; mutex.unlock(); return cpr; } void Control::freeze() { mutex.lock(); frozen = true; mutex.unlock(); } void Control::unfreeze() { mutex.lock(); frozen = false; mutex.unlock(); } void Control::shoot() { mutex.lock(); frozen = false; mutex.unlock(); } void Control::record() { mutex.lock(); recording = true; mutex.unlock(); } void Control::stop() { mutex.lock(); recording = false; mutex.unlock(); } void Control::mute() { mutex.lock(); muted = true; mutex.unlock(); } void Control::unmute() { mutex.lock(); muted = false; mutex.unlock(); } bool Control::isFrozen() { bool isfrozen; mutex.lock(); isfrozen = frozen; mutex.unlock(); return isfrozen; } bool Control::isRecording() { bool isrecording; mutex.lock(); isrecording = recording; mutex.unlock(); return isrecording; } bool Control::isMuted() { bool ismuted; mutex.lock(); ismuted = muted; mutex.unlock(); return ismuted; } // Global control object Control MIaV::control;