/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            control.cc
 *
 *  Wed Apr 12 11:54:19 CEST 2006
 *  Copyright  2006 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of MIaV.
 *
 *  MIaV is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  MIaV is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with MIaV; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#include "control.h"

Control::Control()
{
  // Initialize control state
  frozen = false;
  recording = false;
  muted = false;
  cpr = "";
}

Control::~Control()
{
}

void Control::setCpr(QString cpr)
{
  mutex.lock();
  Control::cpr = cpr;
  mutex.unlock();
}

void Control::getCpr(QString *cpr)
{
  mutex.lock();
  *cpr = Control::cpr;
  mutex.unlock();
}

void Control::freeze()
{
  mutex.lock();
  frozen = true;
  mutex.unlock();
}

void Control::unfreeze()
{
  mutex.lock();
  frozen = false;
  mutex.unlock();
}

void Control::shoot()
{
  mutex.lock();
  frozen = false;
  mutex.unlock();
}

void Control::record()
{
  mutex.lock();
  recording = true;
  mutex.unlock();
}

void Control::stop()
{
  mutex.lock();
  recording = false;
  mutex.unlock();
}

void Control::mute()
{
  mutex.lock();
  muted = true;
  mutex.unlock();
}

void Control::unmute()
{
  mutex.lock();
  muted = false;
  mutex.unlock();
}

bool Control::isFrozen()
{
  bool isfrozen;
  mutex.lock();
  isfrozen = frozen;
  mutex.unlock();
  return isfrozen;
}

bool Control::isRecording()
{
  bool isrecording;
  mutex.lock();
  isrecording = recording;
  mutex.unlock();
  return isrecording;
}

bool Control::isMuted()
{
  bool ismuted;
  mutex.lock();
  ismuted = muted;
  mutex.unlock();
  return ismuted;
}


// Global control object
Control MIaV::control;