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authordeva <deva>2008-03-17 09:10:42 +0000
committerdeva <deva>2008-03-17 09:10:42 +0000
commit2f10a73cbbe4333e2a41e87a94eda7fb3d442dc5 (patch)
treecc023927be890bb4880d6c97ddaf055041c512ea /libmiav/socket.cc
parent6ae128fc80dd8a32ec6f062c7767ced32e9ba495 (diff)
Major code changes... FFMPEG introduced. Project splitup into subfolders.
Diffstat (limited to 'libmiav/socket.cc')
-rw-r--r--libmiav/socket.cc150
1 files changed, 150 insertions, 0 deletions
diff --git a/libmiav/socket.cc b/libmiav/socket.cc
new file mode 100644
index 0000000..2ae88dc
--- /dev/null
+++ b/libmiav/socket.cc
@@ -0,0 +1,150 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * socket.cc
+ *
+ * Mon Nov 8 10:49:33 CET 2004
+ * Copyright 2004 Bent Bisballe
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of MIaV.
+ *
+ * MIaV is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MIaV is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with MIaV; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include <config.h>
+
+#include "socket.h"
+
+#include <errno.h>
+
+Socket::Socket(Info *ginfo)
+{
+ info = ginfo;
+ connected = false;
+ err = 0;
+}
+
+Socket::Socket(u_short port, Info *ginfo)
+{
+ info = ginfo;
+ connected = false;
+ err = 0;
+
+ // create socket
+ ssocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
+ // PF_INET: ipv4, PF_INET6: ipv6
+ // tcp: IPPROTO_TCP
+ // upd: IPPROTO_UDP
+
+ if (ssocket < 0) {
+ err = 1;
+ info->error("Socket: socket() failed!");
+ }
+
+ socketaddr.sin_family = AF_INET; // Use "internet protocol" IP
+ socketaddr.sin_port = htons(port); // connect to that port
+ socketaddr.sin_addr.s_addr = INADDR_ANY;
+ // INADDR_ANY puts your IP address automatically
+}
+
+
+Socket::~Socket()
+{
+ // if(err) perror("Socket: No socket to kill");
+ // printf("Socket: I'm melting...[%d]\n", ssocket);
+ if(ssocket >= 0) close(ssocket); // close server socket
+}
+
+
+Socket Socket::slisten()
+{
+ Socket s = Socket(info);
+
+ if(err) {
+ //info->error("Socket: No socket present!");
+ return s;
+ }
+ if(!connected) {
+ // bind socket to address specified by "sa" parameter
+ err = bind(ssocket, (struct sockaddr*)&socketaddr, sizeof(socketaddr));
+
+ if (err) {
+ info->error("Socket: bind() failed! %s", strerror(errno));
+ return s;
+ }
+
+ // start listen for connection - kernel will accept connection
+ // requests (max 5 in queue)
+ err = listen(ssocket, 5);
+ if(err) {
+ info->error("Socket: listen() failed! %s", strerror(errno));
+ return s;
+ }
+ }
+
+ // accept new connection and get its connection descriptor
+ int csalen = sizeof(s.socketaddr);
+
+ s.ssocket = accept(ssocket,
+ (struct sockaddr*)&s.socketaddr,
+ (socklen_t*)&csalen);
+
+ if (s.ssocket < 0) {
+ s.connected = false;
+ err = 1;
+ info->error("Socket: accept() failed! %s", strerror(errno));
+ return s;
+ }
+
+ connected = true;
+ s.connected = true;
+ return s;
+}
+
+
+int Socket::sconnect(char *ip)
+{
+ if(err) {
+ connected = false;
+ info->error("Socket: No socket present!");
+ return err;
+ }
+
+ // FIXME: gethostbyname()
+ socketaddr.sin_addr.s_addr = inet_addr(ip);
+ //inet_aton (ip, &socketaddr.sin_addr);
+
+ err = connect(ssocket, (struct sockaddr*)&socketaddr, sizeof(socketaddr));
+ if (err) {
+ connected = false;
+ info->error("Socket: connect() failed! %s", strerror(errno));
+ return err;
+ }
+ // fprintf(stderr, "Socket connected\n");
+ connected = true;
+ return 0;
+}
+
+
+bool Socket::isConnected()
+{
+ return connected;
+}
+
+bool Socket::hasError()
+{
+ return err != 0;
+}