/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set et sw=2 ts=2: */ /*************************************************************************** * soundplayer.cc * * Fri Sep 5 17:31:28 CEST 2014 * Copyright 2014 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of Kaiman. * * Kaiman is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Kaiman is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Kaiman; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "soundplayer.h" #include #include #include #include #define BUFSZ 512 SoundPlayer::SoundPlayer() { start(); } SoundPlayer::~SoundPlayer() { running = false; wait(); } void SoundPlayer::run() { printf("SoundPlayer running\n"); ao_initialize(); ao_sample_format sf; memset(&sf, 0, sizeof(sf)); sf.bits = 16; sf.rate = 48000; sf.channels = 2; sf.byte_format = AO_FMT_NATIVE; ao_device *dev = ao_open_live(ao_default_driver_id(), &sf, 0); running = true; short s[BUFSZ]; float _sf[BUFSZ]; double scale = 1.0; while(running) { { // Check for new Selection. QMutexLocker lock(&mutex); while(queue.size()) { active.append(queue.front()); queue.pop_front(); } } memset(s, 0, BUFSZ * sizeof(short)); memset(_sf, 0, BUFSZ * sizeof(float)); QList::iterator it = active.begin(); while(it != active.end()) { QueueItem &item = *it; for(size_t i = 0; i < BUFSZ; i++) { if(item.pos >= item.size) { it = active.erase(it); goto nextitem; } scale = std::min(scale, 1.0 / active.size()); _sf[i] += item.samples[item.pos] * scale; item.pos++; scale += 0.00000001; if(scale > 1.0) { scale = 1.0; } } it++; nextitem: int a = 1;(void)a; } for(size_t i = 0; i < BUFSZ; i++) { s[i] = _sf[i] * 32000.0; } ao_play(dev, (char*)s, BUFSZ * sizeof(short)); } ao_close(dev); ao_shutdown(); } SoundPlayer::Samples SoundPlayer::getSampleData(QString file) { // Not yet in cache. Read it from file if(!cache.contains(file)) { printf("Insert '%s' into cache\n", file.toStdString().data()); SNDFILE *fh; SF_INFO sf_info{}; fh = sf_open(file.toStdString().c_str(), SFM_READ, &sf_info); if(!fh) { printf("Load error '%s'\n", file.toStdString().c_str()); return {}; } size_t size = sf_info.frames * sf_info.channels; float *data = new float[size]; sf_read_float(fh, data, size); sf_close(fh); if(sf_info.channels != 2) { printf("channel convert %d => 2\n", (int)sf_info.channels); float* stereo_data = new float[sf_info.frames * 2]; for(int i = 0; i < sf_info.frames; ++i) { int c = 0; for(;c < sf_info.channels && c < 2; ++c) { stereo_data[i * 2 + c] = data[i * sf_info.channels + c]; } int last = c - 1; for(;c < 2; ++c) { stereo_data[i * 2 + c] = data[i * sf_info.channels + last]; } } delete[] data; data = stereo_data; size = sf_info.frames * 2; } if(sf_info.samplerate != 48000) { printf("resample %d => 48000\n", (int)sf_info.samplerate); double ratio = 48000.0 / sf_info.samplerate; std::size_t resampled_frames = sf_info.frames * ratio; float *resampled_data = new float[resampled_frames * 2]; SRC_DATA s{}; s.data_in = data; s.input_frames = sf_info.frames; s.data_out = resampled_data; s.output_frames = resampled_frames; s.src_ratio = ratio; int err = src_simple(&s, SRC_SINC_BEST_QUALITY, 2); if(err) { printf("SRC error: %s\n", src_strerror(err)); } delete[] data; data = resampled_data; size = s.output_frames_gen * 2; printf("size: %d\n", (int)size); } Samples s; s.data = data; s.size = size; printf(" - %p %d\n", (void*)s.data, (int)s.size); cache.insert(file, s); } return cache[file]; } void SoundPlayer::playFile(QString file) { auto samples = getSampleData(file); printf(" - playFile(%s) [%p %d]\n", file.toStdString().c_str(), (void*)samples.data, (int)samples.size); QueueItem qi; qi.samples = samples.data; qi.pos = 0; qi.size = samples.size; { QMutexLocker lock(&mutex); queue.append(qi); } }