/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set et sw=2 ts=2: */ /*************************************************************************** * luascript.h * * Tue Jan 10 14:43:39 CET 2012 * Copyright 2012 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of Pracro. * * Pracro is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Pracro is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pracro; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #pragma once #include #include #include #include #include #include "outputwindow.h" #include "soundplayer.h" #include class LUAScript : public QThread { Q_OBJECT public: class Exception { public: Exception(std::string m) : msg(m) {} std::string msg; }; LUAScript(OutputWindow& out); ~LUAScript(); void init(); void cleanup(); void run(); void runScript(); void setScriptFile(QString file); OutputWindow& out; void lineChange(int lineno); void playSound(QString file); void sleep(int n); volatile bool lua_stop; volatile bool lua_stopped; QString file; public slots: void stopScript(); signals: void reset(); void lineChanged(int lineno); void errorLine(QString file, int lineno, QString error); protected: lua_State *L; private: std::vector > scripts; std::map values; int top; bool running; SoundPlayer player; };