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// -*- c++ -*-
// Distributed under the BSD 2-Clause License.
// See accompanying file LICENSE for details.
#pragma once
#include <vector>
#include <string>
#include <atomic>
#include <set>
#include <memory>
#include <filesystem>
#include "libctor.h"
enum class State
{
Unknown,
Ready,
Running,
Done,
Error,
};
struct Settings;
class Task
{
public:
Task(const BuildConfiguration& config, const Settings& settings,
const std::string& sourceDir);
int registerDepTasks(const std::set<std::shared_ptr<Task>>& tasks);
virtual int registerDepTasksInner(const std::set<std::shared_ptr<Task>>& tasks) { return 0; }
bool operator==(const std::string& dep);
virtual std::string name() const;
bool dirty();
bool ready();
int run();
State state() const;
virtual int clean() = 0 ;
virtual std::vector<std::string> depends() const = 0;
//! Raw target name as stated in ctor.cc config file or (in case of a derived
//! target) the calculated target without builddir prefix.
virtual std::string target() const = 0;
//! Target file with full path prefix
virtual std::filesystem::path targetFile() const = 0;
//! Returns true for tasks that are non-target tasks, ie. for example derived
//! objects files from target sources.
virtual bool derived() const = 0;
virtual std::string toJSON() const { return {}; };
//! Returns a reference to the originating build config.
//! Note: the build config of a derived task will be that of its parent
//! (target) task.
const BuildConfiguration& buildConfig() const;
TargetType targetType() const;
Language sourceLanguage() const;
OutputSystem outputSystem() const;
std::string compiler() const;
std::string linker() const;
std::set<std::shared_ptr<Task>> getDependsTasks();
virtual std::string source() const { return {}; }
protected:
std::atomic<State> task_state{State::Unknown};
virtual int runInner() { return 0; };
virtual bool dirtyInner() { return false; }
std::vector<std::string> dependsStr;
std::set<std::shared_ptr<Task>> dependsTasks;
const BuildConfiguration& config;
TargetType target_type{TargetType::Auto};
Language source_language{Language::Auto};
OutputSystem output_system{OutputSystem::Host};
const Settings& settings;
std::string sourceDir;
};
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