1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
// -*- c++ -*-
// Distributed under the BSD 2-Clause License.
// See accompanying file LICENSE for details.
#include "execute.h"
#include "ctor.h"
#if !defined(_WIN32)
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <spawn.h>
#else
#define WINDOWS_LEAN_AND_MEAN
#include <windows.h>
#undef max
#endif
#include <iostream>
#include <cstring>
#include <vector>
#include <deque>
#include <filesystem>
/*
https://blog.famzah.net/2009/11/20/a-much-faster-popen-and-system-implementation-for-linux/
https://github.com/famzah/popen-noshell/commit/1f9eaf4eeef348d1efe0f3c7fe8ab670653cfbb1
https://blog.famzah.net/2018/12/19/posix_spawn-performance-benchmarks-and-usage-examples/
https://stackoverflow.com/questions/4259629/what-is-the-difference-between-fork-and-vfork/5207945#5207945
*/
namespace
{
class Env
: public std::vector<char*>
{
public:
Env(const std::vector<std::string>& args)
{
for(const auto& arg : args)
{
#if !defined(_WIN32)
push_back(strdup(arg.data()));
#else
push_back(_strdup(arg.data()));
#endif
}
push_back(nullptr);
}
~Env()
{
for(auto ptr : *this)
{
free(ptr);
}
}
};
#if !defined(_WIN32)
int parent_waitpid(pid_t pid)
{
int status{};
if(waitpid(pid, &status, 0) != pid)
{
return 1;
}
return WEXITSTATUS(status);
}
#endif //_WIN32
} // namespace ::
extern char **environ; // see 'man environ'
int execute(const ctor::settings& settings,
const std::string& command,
const std::vector<std::string>& args,
const std::map<std::string, std::string>& env,
[[maybe_unused]] bool terminate)
{
std::vector<const char*> argv;
argv.push_back(command.data());
for(const auto& arg : args)
{
argv.push_back(arg.data());
}
argv.push_back(nullptr);
std::string cmd;
for(const auto& arg : argv)
{
if(arg == nullptr)
{
break;
}
if(!cmd.empty())
{
cmd += " ";
}
cmd += arg;
}
if(settings.verbose)
{
std::cout << cmd << std::endl;
}
#if !defined(_WIN32)
#if 1
auto pid = vfork();
if(pid == 0)
{
std::vector<std::string> venv;
for(const auto& [key, value] : env)
{
venv.push_back(key + "=" + value);
}
for(auto current = environ; *current; ++current)
{
venv.emplace_back(*current);
}
Env penv(venv);
execve(command.data(), (char**)argv.data(), penv.data());
std::cout << "Could not execute " << command << ": " <<
strerror(errno) << "\n";
_exit(1); // execve only returns if an error occurred
}
return parent_waitpid(pid);
#elif 0
pid_t pid;
std::vector<std::string> venv;
for(const auto& [key, value] : env)
{
venv.push_back(key + "=" + value);
}
Env penv(venv);
if(posix_spawn(&pid, command.data(), nullptr, nullptr,
(char**)argv.data(), penv.data()))
{
return 1;
}
return parent_waitpid(pid);
#else
(void)parent_waitpid;
return system(cmd.data());
#endif
#else // _WIN32
std::map<std::string, std::string> new_env;
{
auto env_strings = GetEnvironmentStrings();
const char* ptr = env_strings;
std::string key;
std::string value;
bool key_state{true};
while(true)
{
if(key_state) // searching for key
{
if(*ptr == '\0')
{
break;
}
if(*ptr != '=')
{
key += *ptr;
}
else
{
key_state = false;
}
}
else
{
if(*ptr != '\0')
{
value += *ptr;
}
else
{
new_env.insert({key, value});
key = {};
value = {};
key_state = true;
}
}
++ptr;
}
FreeEnvironmentStrings(env_strings);
}
// add new env vars (if any)
for(const auto& [key, value] : env)
{
//if(key == "CL" || key == "LINK" || key == "LIB")
{
new_env[key] = value;
}
}
std::string env_str;
for(const auto& [k,v] : new_env)
{
env_str += k + "=" + v;
env_str += '\0';
}
env_str += '\0';
STARTUPINFO si{};
// si.hStdInput = GetStdHandle(((DWORD)-10)/*STD_INPUT_HANDLE*/);
// si.hStdOutput = GetStdHandle(((DWORD)-11)/*STD_OUTPUT_HANDLE*/);
// si.hStdError = GetStdHandle(((DWORD)-12)/*STD_ERROR_HANDLE*/);
// si.dwFlags = /*STARTF_USESTDHANDLES*/0x00000100;
PROCESS_INFORMATION pi{};
si.cb = sizeof(si);
// TODO: Use SetDllDirectory(...) to set DLL search directory
if(terminate)
{
char tmpdir[MAX_PATH+1];
int cnt{0};
// The returned string ends with a backslash
if(GetTempPathA(sizeof(tmpdir), tmpdir) == 0)
{
std::cerr << "Could not read TMP folder\n";
return GetLastError();
}
char source[MAX_PATH];
HMODULE module = GetModuleHandle(0);
GetModuleFileNameA(module, source, MAX_PATH);
while(true)
{
if(cnt > 10) // If we need to try more than 10 times something is wrong
{
return 1;
}
std::filesystem::path tmp_file = settings.builddir;
tmp_file /= "tmp";
std::string target = tmp_file.string() + "-" + std::to_string(cnt);
std::cout << "move " << source << " => " << target <<std::endl;
if(MoveFileA(source, target.data()))
{
break; // success
}
auto err = GetLastError();
if(err == ERROR_ALREADY_EXISTS)
{
if(DeleteFileA(target.data()))
{
continue; // Try again
}
err = GetLastError();
if(err != ERROR_ACCESS_DENIED)
{
std::cerr << "Could not delete file\n";
return err;
}
cnt++;
continue; // Increment and try again
}
else
{
std::cerr << "Could not move file\n";
return err;
}
}
}
if(!CreateProcess(nullptr, // lpApplicationName
(char*)cmd.data(), // lpCommandLine
nullptr, // lpProcessAttributes
nullptr, // lpThreadAttributes
TRUE, // bInheritHandles
INHERIT_PARENT_AFFINITY |
//DETACHED_PROCESS |
///*DEBUG_PROCESS*/ 0x00000001 |
///*CREATE_NO_WINDOW*/ 0x08000000 |
///*CREATE_BREAKAWAY_FROM_JOB*/ 0x01000000 |
/*CREATE_NEW_PROCESS_GROUP*/ 0x00000200 |
0, // dwCreationFlags
env_str.data(), // lpEnvironment
nullptr, // lpCurrentDirectory
&si, // lpStartupInfo
&pi)) // lpProcessInformation
{
return 1; // Could not start process;
}
// Now 'pi.hProcess' contains the process HANDLE, which you can use to
// wait for it like this:
const DWORD infinite = 0xFFFFFFFF;
WaitForSingleObject(pi.hProcess, infinite);
DWORD exitCode{0};
GetExitCodeProcess(pi.hProcess, &exitCode);
return exitCode;
#endif // _WIN32
return 1;
}
|