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#include <vector>
#include <string>
#include <filesystem>
#include <iostream>
#include <utility>
#include "libcppbuild.h"
#include "task.h"
#include "settings.h"
int main(int argc, const char* argv[])
{
Settings settings;
settings.builddir = "build/foo";
std::filesystem::path builddir(settings.builddir);
std::filesystem::create_directories(builddir);
auto project = configs();
std::string output = builddir / project.target;
const auto& files = project.sources;
std::vector<std::string> objects;
std::vector<Task> tasks;
for(const auto& file : files)
{
tasks.emplace_back(project, settings, file);
objects.push_back(tasks.back().targetFile);
}
if(argc == 2 && std::string(argv[1]) == "clean")
{
std::cout << "Cleaning\n";
//std::filesystem::remove_all(builddir);
for(auto& task : tasks)
{
if(task.clean() != 0)
{
return 1;
}
}
std::filesystem::remove(output);
return 0;
}
std::cout << "Building\n";
// Start all tasks
for(auto& task : tasks)
{
task.start();
}
// Wait for all tasks
for(auto& task : tasks)
{
if(task.wait() != 0)
{
return 1;
}
}
std::cout << "Linking\n";
bool dolink{false};
if(!std::filesystem::exists(output))
{
dolink = true;
}
else
{
for(const auto& object : objects)
{
if(std::filesystem::last_write_time(output) <=
std::filesystem::last_write_time(object))
{
dolink = true;
break;
}
}
}
if(!dolink)
{
std::cout << "No linking needed\n";
return 0;
}
std::string objectlist;
for(const auto& object : objects)
{
objectlist += object + " ";
}
std::string compiler = "g++ " + objectlist + " -o " + output;
std::cout << compiler << "\n";
if(system(compiler.data()))
{
return 1;
}
return 0;
}
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