\title{Essay: Applying contemporary C++ in applications for embedded microcontrollers.} \documentclass[11pt]{article} \usepackage{graphicx} %\usepackage{xcolor} \usepackage{fancyhdr} \usepackage{listings} \usepackage{subfig} \renewcommand{\floatpagefraction}{.8}% %\renewcommand{\thesubfigure}{Figure \arabic{subfigure}} \captionsetup[subfigure]{labelformat=simple, labelsep=colon} \pagestyle{fancy} \author{Bent Bisballe Nyeng University of Aarhus} \begin{document} \maketitle No access to MMU, implicitly, prohibits calls to delete after initialization phase. Otherwise this will lead to memory fragmentation which again might lead to free-store depletion and ultimately application failure. Writing a custom allocator is only a solution to a sub-set of the allocations in an application, for example if all allocations are guaranteed to always be of the same size, in which can no fragmentation will occur. But for most applications (or at least most parts on an application) this is not the case, and therefore others means need to be taken into use. The most common way of addressing this, is simply to only use stack allocation, or store all objects in as static globals. But in certain areas of the C++ language dynamic allocation might occur without the developer knowing about it. \texttt{std::string}s of sizes that doesn't fit in the SSO buffer is one example, but even more devious is the capture clause of a lambda, which might allocate extra memory, if more than $N$ members are captured, where $N$ is compiler dependent. No way of telling the compiler that ``no allocations allowed, fail if one is made'' exists, but one could wish for such a mechanism in the wake of the ``free-standing C++'' subset work. One thing is to prohibit use of language constructs that are guaranteed to allocate, but quite another is to allow using constructs in ways that doesn't make them allocate. This, I think, is not part of the ``free-standing C++'' work. \end{document}