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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
 *            nativewindow_pugl.h
 *
 *  Fri Dec 28 18:45:56 CET 2012
 *  Copyright 2012 Bent Bisballe Nyeng
 *  deva@aasimon.org
 ****************************************************************************/

/*
 *  This file is part of DrumGizmo.
 *
 *  DrumGizmo is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  DrumGizmo is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with DrumGizmo; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */
#ifndef __DRUMGIZMO_NATIVEWINDOW_PUGL_H__
#define __DRUMGIZMO_NATIVEWINDOW_PUGL_H__
#endif/*__DRUMGIZMO_NATIVEWINDOW_PUGL_H__*/

#include "nativewindow.h"

#include "window.h"

#include "pugl.h"

#ifdef __APPLE__
#    include <OpenGL/glu.h>
#else
#    include <GL/glu.h>
#    include <GL/glext.h>
#    include <GL/gl.h>
#endif

namespace GUI {

class Window;
class NativeWindowPugl : public NativeWindow {
public:
  NativeWindowPugl(GUI::Window *window);
  ~NativeWindowPugl();

  void init();
  void setFixedSize(int width, int height);
  void resize(int width, int height);
  void move(int x, int y);
  void show();
  void setCaption(const std::string &caption);
  void hide();
  void handleBuffer();
  void redraw();
  void grabMouse(bool grab);

  bool hasEvent();
  Event *getNextEvent();

private:
  GUI::Window *window;
  PuglView* view;
};

};